
Model, animate, and render full 3D worlds with one free tool.
2 months ago
Blender continues to blow my mind. The Cycles renderer competes with expensive industry standards, and the Geometry Nodes system has opened up procedural possibilities I thought only Houdini could do. Version 4.0+ brought huge UI improvements. The community support is infinite—if you have a problem, there's a YouTube tutorial for it. It's the best open-source project in existence.
3 months ago
I started using Blender just for 3D printing, but now I use it for video editing, 2D animation (Grease Pencil), and VFX. It does *everything*. Grease Pencil is a hidden gem for 2D artists wanting to work in 3D space. The interface is dense but logical once it clicks. I haven't touched paid software in years.
6 months ago
I use Blender for architectural visualization. It's amazing for 90% of the work, but once a scene gets into the millions of polygons with complex textures, the viewport performance tanks compared to 3ds Max or Maya. It's getting better, and Eevee (real-time renderer) helps, but stability on massive projects is its weak point.