
Model, animate, and render full 3D worlds with one free tool.
10 months ago
Blender continues to blow my mind. The Cycles renderer competes with expensive industry standards, and the Geometry Nodes system has opened up procedural possibilities I thought only Houdini could do. Version 4.0+ brought huge UI improvements. The community support is infinite—if you have a problem, there's a YouTube tutorial for it. It's the best open-source project in existence.
10 months ago
I started using Blender just for 3D printing, but now I use it for video editing, 2D animation (Grease Pencil), and VFX. It does *everything*. Grease Pencil is a hidden gem for 2D artists wanting to work in 3D space. The interface is dense but logical once it clicks. I haven't touched paid software in years.
about 1 year ago
I use Blender for architectural visualization. It's amazing for 90% of the work, but once a scene gets into the millions of polygons with complex textures, the viewport performance tanks compared to 3ds Max or Maya. It's getting better, and Eevee (real-time renderer) helps, but stability on massive projects is its weak point.